Game Design
Everybody Puts Info in the Corner (At Least Game Designers Do)
Ever wonder why poker cards have the suit and value printed in two corners?
Ever wonder why poker cards have the suit and value printed in two corners?
When it comes to manufacturing things like card games and books, technology has come a long way. But it’s not perfect. Printers are machines with sensitive moving parts, and sometimes, they slip out of alignment and don’t work like they should. Yep, even robots have bad days.
The Villages Cardsmith Kit is an online tool you can use to create your own custom Villages cards. Here’s how to use it.
SaltCON End of Summer is coming up this Friday and Saturday! I’ve been making more original fuse bead patterns for Read more…
Doing fuse bead crafts have been one of my favorite recent pastimes. It’s a natural fit for turning pixel art Read more…
We’re running a vendor table at SaltCON End of Summer on August 30th and 31st at the Davis Conference Center Read more…
Printing and testing your first prototype is a great milestone, and should happen as early as possible in the design process–ideally on the same day you start working on the design. I say this because a game’s first playtest is usually awful.
If you’re just starting out as a new game designer, you might be wondering how to print and test your cards. After designing a few finished games and dozens of prototypes myself, here’s what I do.
I’ve been working on Crystal Quest for a long time now, so I wanted to post an update with the Read more…
Welcome to the new Fridgecrisis Games website! If this is your first visit, my name is Jaron Frost, and I’ve Read more…